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This page was last edited on 26 March 2019, at 18:36. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Heroes of the Storm and materials are trademarks and copyrights of.
Recent heroes. Recent avatars. Current version. Version 4.7.6 date updated. News honcast hon tour fan media community sites. Heroes items strategy guides maps match stats new store. Buy gold coins custom account icon add a sub account reset account stats. Legendary heroes and villains from Warcraft, StarCraft and Diablo are summoned to the Nexus. Choose your hero and prepare to fight in Heroes of the Storm!
Are great, but I wanted to have something more text-based, and more easily searchable than a pdf.So, partially inspired by for my first gaming love, Dominion, and by wanting to learn the cards better for the upcoming season of the Legendary Online League , I made this. Hope you like it!I'm happy to take feedback on how the info is presented here, I'm certain there are things that can be improved. For instance, I added the colored backgrounds for the Hero Type names, but now I feel the card names themselves are not emphasized enough, and I don't want this to end up looking too cluttered. Anyway, if you have any thoughts on that (or notice any errors), please let me know and I'll be sure to get them fixed.This list includes cards from all Marvel Legendary expansions, through Noir, as well as errata from Version 3.0 of the.The '3D' set isn't really an expansion, but some Legendary cards included with trading card packs from Upper Deck. There are some threads with more details.Special note: the card 'Solo - Guns on My Guns' from the Deadpool expansion cares about whether other cards depict a gun in their art.
In light of this, cards that have a gun in the art have this note below their text: 'Art contains a gun.' To avoid clutter, if the art doesn't have a gun, there is no note, and for characters that have gun in all their card art, the note is under the character name instead of repeated for each card.Jump to ('edit' links are for my own convenience when adding cards for the latest expansion):. Each post has sections for the cards from each different expansion. These sections start with the expansion name surrounded by double-equals signs, e.g., ' Legendary ', ' Dark City ', ' Ant-Man ', etc. You can take advantage of this with your web browser's search feature (control+F on Windows/Linux, command+F on macOS) to quickly navigate to the specific cards you're looking for. Here are the expansion names as I use them in this thread:. Legendary.
Dark City. Fantastic Four. Paint the Town Red. Villains. Guardians of the Galaxy. Fear Itself.
Secret Wars Volume 1. Secret Wars Volume 2. Captain America 75th Anniversary. Civil War. 3D.
Deadpool. Noir. X-Men. Spider-Man Homecoming. Champions. World War Hulk.
Marvel Studios Phase 1. Ant-Man(the card text posts in this thread are backed up at ). Heroes and AlliesHeroes and Allies Legendary Black WidowAvengersArt contains a gunDangerous Rescue (5 copies)Covert2 AttackCovert: You may KO a card from your hand or discard pile.
If you do, rescue a Bystander.Cost: 3Mission Accomplished (5 copies)TechDraw a card.Tech: Rescue a Bystander.Cost: 2Covert Operation (3 copies)Covert0+ AttackYou get +1 Attack for each Bystander in your Victory pile.Cost: 4Silent Sniper (1 copy)Covert4 AttackDefeat a Villain or Mastermind that has a Bystander.Cost: 7Captain AmericaAvengersAvengers Assemble! Schemes and PlotsSchemes and Plots Legendary The Legacy VirusSetup: 8 Twists. Wound stack holds 6 Wounds per player.Twist: Each player reveals a Tech Hero or gains a Wound.Evil Wins: If the Wound stack runs out.Midtown Bank RobberySetup: 8 Twists. 12 total Bystanders in the Villain Deck.Special Rules: Each Villain gets +1 Attack for each Bystander it has.Twist: Any Villain in the Bank captures 2 Bystanders. Then play the top card of the Villain Deck.Evil Wins: When 8 Bystanders are carried away by escaping Villains.Negative Zone Prison BreakoutSetup: 8 Twists.
Add an extra Henchman group to the Villain Deck.Twist: Play the top 2 cards of the Villain Deck.Evil Wins: If 12 Villains escape.Portals to the Dark DimensionSetup: 7 Twists. Each Twist is a Dark Portal.Twist 1: Put the Dark Portal above the Mastermind. The Mastermind gets +1 Attack.Twists 2-6: Put the Dark Portal in the leftmost city space that doesn't yet have a Dark Portal.
Villains in that city space get +1 Attack.Twist 7: Evil Wins!Replace Earth's Leaders with KillbotsSetup: 5 Twists. 3 additional Twists next to this Scheme.
18 total Bystanders in the Villain Deck.Special Rules: Bystanders in the Villain Deck count as Killbot Villains, with Attack equal to the number of Twists next to this Scheme.Twist: Put the Twist next to this Scheme.Evil Wins: If 5 'Killbots' escape.Secret Invasion of the Skrull ShapeshiftersSetup: 8 Twists. Skrull Villain Group required. Shuffle 12 random Heroes from the Hero Deck into the Villain Deck.Special Rules: Heroes in the Villain Deck count as Skrull Villains with Attack equal to the Hero's Cost +2. If you defeat that Hero, you gain it.Twist: The highest-cost Hero from the HQ moves into the Sewers as a Skrull Villain, as above.Evil Wins: If 6 Heroes get into the Escaped Villains pile.Super Hero Civil WarSetup: For 2-3 players, use 8 Twists. For 4-5 players, use 5 Twists. If only 2 players, use only 4 Heroes in the Hero Deck.Twist: KO all the Heroes in the HQ.Evil Wins: If the Hero Deck runs out.Unleash the Power of the Cosmic CubeSetup: 8 Twists.Twist: Put the Twist next to this Scheme.Twist 5-6: Each player gains a Wound.Twist 7: Each player gains 3 Wounds.Twist 8: Evil Wins! Dark City Capture Baby HopeSetup: 8 Twists.
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Put a token on this Scheme to represent the baby, Hope Summers.Twist: If a Villain has the baby, that Villain escapes. Otherwise, the baby is captured by the closest Villain to the Villain Deck. (If there are no Villains, do nothing.)Special Rules: The Villain with the baby gets +4 Attack. If you defeat that Villain, rescue the baby to your Victory Pile (until the next Twist). The baby is worth 6 VP at the end of the game.
If a Villain escapes with the baby, stack a Twist next to the Mastermind and return the baby to this Scheme card.Evil Wins: When there are 3 Twists stacked next to the Mastermind.Detonate the HelicarrierSetup: 8 Twists. 6 Heroes in the Hero Deck.Special Rules: Whenever a Hero is KO'd from the HQ, turn that Hero face down on that HQ space, representing an Explosion on the Helicarrier. When an HQ space has 6 Explosions, that space is Destroyed and can't hold Heroes anymore.Twist: Stack this Twist next to the Scheme.
Then for each Twist in that stack, KO the leftmost Hero in the HQ and immediately refill that space.Evil Wins: When all HQ spaces are Destroyed or the Hero Deck runs out.Massive Earthquake GeneratorSetup: 8 Twists.Twist: Each player reveals a Strength Hero or KOs the top card of their deck.Evil Wins: When the number of non grey Heroes in the KO pile is 3 times the number of players.Organized Crime WaveSetup: 8 Twists. Include 10 Maggia Goons as one of the Henchman Groups.Special Rules: Goons also have the ability 'Ambush: Play another card from the Villain Deck.' Twist: Each Goon in the city escapes. Shuffle all Goons from each players' Victory Piles into the Villain Deck.Evil Wins: When 5 Goons escape.Save HumanitySetup: 8 Twists. 24 Bystanders in the Hero Deck. (1 player: 12 Bystanders in the Hero Deck)Special Rules: You may spend 2 Recruit to rescue a Bystander from the HQ.Twist: KO all Bystanders in the HQ.
Then each player reveals an Instinct Hero or KOs a Bystander from their Victory Pile.Evil Wins: When the number of Bystanders KO'd and/or carried off is 4 times the number of players.Steal the Weaponized PlutoniumSetup: 8 Twists representing Plutonium. Add an extra Villain Group.Twist: This Plutonium is captured by the closest Villain to the Villain Deck.
If there are no Villains in the city, KO this Plutonium. Either way, play another card from the Villain Deck.Special Rules: Each Villain gets +1 Attack for each Plutonium it has. When a Villain with any Plutonium is defeated, shuffle that Plutonium back into the Villain Deck.Evil Wins: When 4 Plutonium have been carried off by Villains.Transform Citizens Into DemonsSetup: 8 Twists. Villain Deck includes 14 extra Jean Grey cards and no Bystanders.Twist: Stack 5 Bystanders face down next to the Scheme.
Bystanders stacked here are 'Demon Goblin' Villains. They have 2 Attack. Players can fight these Demon Goblins to rescue them as Bystanders.Special Rules: Each Jean Grey card counts as a 'Goblin Queen' Villain. It's worth 4 VP. It has Attack equal to its Cost plus the number of Demon Goblins stacked next to the Scheme.Evil Wins: When 4 Goblin Queen cards escape.X-Cutioner's SongSetup: 8 Twists. Villain Deck includes 14 cards for an extra Hero and no Bystanders.Special Rules: Whenever you play a Hero from the Villain Deck, that Hero is captured by the closest enemy to the Villain Deck. Each Villain gets +2 Attack for each Hero it has.
When you fight an enemy, gain all the Heroes captured by that enemy.Twist: KO all Heroes captured by enemies. Then play another card from the Villain Deck.Evil Wins: 9 non grey Heroes are KO'd or carried off. Fantastic Four Bathe the Earth in Cosmic RaysSetup: 6 Twists.Twist: Each player in turn does the following: Reveal your hand. KO one of your non-grey Heroes. Choose a Hero from the HQ with the same or lower cost and put it into your hand.Evil Wins: When the number of non-grey Heroes in the KO pile is six times the number of players.Flood the Planet with Melted GlaciersSetup: 8 Twists.Twist: Stack the Twist next to the Scheme as 'Rising Waters.'
Then KO each Hero from the HQ whose cost is less than or equal to the number of Rising Waters in that stack.Evil Wins: When 20 non-grey Heroes are KO'd.Invincible Force FieldSetup: 7 Twists.Twist: Stack this Twist next to the Mastermind as a 'Force Field.' Masterminds and CommandersMasterminds and Commanders Legendary Dr.
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Villains and AdversariesVillains and Adversaries Legendary BrotherhoodBlob (2 copies)You can't defeat Blob unless you have an X-Men Hero.Attack: 4VP: 2Juggernaut (2 copies)Ambush: Each player KOs two Heroes from their discard pile.Escape: Each player KOs two Heroes from their hand.Attack: 6VP: 4Mystique (2 copies)Escape: Mystique becomes a Scheme Twist that takes effect immediately.Attack: 5VP: 3Sabretooth (2 copies)Fight: Each player reveals an X-Men Hero or gains a Wound.Escape: Same effect.Attack: 5VP: 3Enemies of AsgardDestroyer (1 copy)Fight: KO all your S.H.I.E.L.D. Heroes.Escape: Each player KOs two of their Heroes.Attack: 7VP: 5Enchantress (2 copies)Fight: Draw three cardsAttack: 6VP: 4Frost Giant (3 copies)Fight: Each player reveals a Ranged Hero or gains a Wound.Escape: Same effect.Attack: 4VP: 2Ymir, Frost Giant King (2 copies)Ambush: Each player reveals a Ranged Hero or gains a Wound.Fight: Choose a player.
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That player KOs any number of Wounds from their hand and discard pile.Attack: 6VP: 4HYDRAEndless Armies of HYDRA (3 copies)Fight: Play the top two cards of the Villain Deck.Attack: 4VP: 3HYDRA Kidnappers (3 copies)Fight: You may gain a S.H.I.E.L.D. Officer.Attack: 3VP: 1Supreme HYDRA (1 copy)Supreme HYDRA is worth +3 VP for each other HYDRA Villain in your Victory Pile.Attack: 6VP: 3.Viper (1 copy)Fight: Each player without another HYDRA Villain in their Victory Pile gains a Wound.Escape: Same effect.Attack: 5VP: 3Masters of EvilBaron Zemo (2 copies)Fight: For each of your Avengers Heroes, rescue a Bystander.Attack: 6VP: 4Melter (2 copies)Fight: Each player reveals the top card of their deck.
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