Lords Mobile Monster Hunt Strategy

Lords Mobile, an RPG/SLG, is the newly released game app by IGG that draws you into battle and urges you to build your kingdom to rule the world of monsters and lords alike. The world was not always run by mortals, until now, and it is yours to conquer and rule. There are features like rewards for logging in daily, VIP rankings, and achievements, PVP, maps, missions, and unique character Heroes.

Lords Mobile: Prepare to enter a world of chaos in Lords Mobile, a real-time, competitive strategy game. Build up your empire, collect exotic Heroes, train your troops, and battle your way to the top!Even in this dog-eat-dog world, perhaps you’ll find an alliance within a Guild. But if they’re not with you, they’re against you. Destroy all who stand in your way to total domination!

The world is yours for the taking in Lords Mobile! Lords Mobile is a combination RPG/SLG game.Beginner Guides are now in the wiki! RES is recommended for viewing.

Lords Mobile Monster Hunt Drop Rate

Lords Mobile Monster Hunt Strategy

Lords Mobile: Prepare to enter a world of chaos in Lords Mobile, a real-time, competitive strategy game. Build up your empire, collect exotic Heroes, train your troops, and battle your way to the top!Even in this dog-eat-dog world, perhaps you’ll find an alliance within a Guild. But if they’re not with you, they’re against you. Destroy all who stand in your way to total domination! The world is yours for the taking in Lords Mobile! Lords Mobile is a combination RPG/SLG game.Beginner Guides are now in the wiki! RES is recommended for viewing.

I’m going to reference my general guide a few times to avoid repeating things. You can find it here:I’m sure not all of the data is completely accurate. I’m sure IGG employee/apologist will refute this by saying “The game data says that the legendary drop rate is 0.3% not 0.25%, your guide is completely false.

Numbers should be taken as an estimate.I want to provide a close approximation, rather than some exploitive answer like: “Oh you can buy the $5 pack and get really lucky and get your Ambrosial Cups for $5. Go buy more packs” or “Monsters drop materials too! Go hit monsters if you want gear.”You should also familiarize yourself with the drop rates for ultra rare materials.In addition make sure to check out the drop rates for labyrinth., save your holy stars to get gear during the special labyrinth events. Don't hit the normal frostwing lab, it is a waste of stars. Save them for when you can get ultra rares.Basics of Equipment- IGG regularly nerfs the drop rate of important materials. So costs are liable to go up. If you ask them about it they will give some kind of exploitative answer like “oh you’re just unlucky, go open more boxes.”- Everything is temporary and reflects the current state of the game.

If IGG increases the level cap, every gear is going to be almost worthless.- Research, Construction and Training Speed contributions are determined when you start the research/construction/training. You can switch out of the gear right afterwards and the timers will be the same.- Move speed is determined by two checks, when you hit go, and when your troops set off. For non-rallies these two events occur at the same time. Generally in pvp situations you do not want to be swapping move speed gear as the risk of forgetting something and not being 100% your strongest is a bigger deal than a little saved moved speed.- Capacity is determined by two checks, when you set off, and when you hit the tile/player- Gathering speed is determined by when you hit the tile.

I do not know if there is a check if you set off.- Combat is determined by 1 check, when you hit the enemy. So you always can swap gear/talents/boosts mid march.Thus you will want to have gear sets for all sorts of different situations and swap them in and out based on what you are doing at the moment.Quick swap is worth it. Your profile is saved even if you upgrade the grade of your equipmentIn general people talk about F2P equipment and P2P equipment. The dividing line between F2P equipment and P2P equipment is the ultra rare material. Ultra rare materials have an extraordinarily low drop rate from monsters, as well as a low drop rate from boxes.

The only feasible way to get ultra rare materials at a reasonable rate is via packs.Any drops aside from the ultra rare materials are essentially worthless. You will almost always have more than enough non-ultra rare materials. So that legendary frostwing claw? Yeah, you’re going to have dozens by the time you have enough legendary frostwing hearts.That being said, every event monster has a F2P variant of the equipment that does not use ultra rare materials, F2P gear generally has a lvl 40-45 level requirement, and is crap compared to the lvl 60 versions of gear.Any gear you can gather is considered F2P.Basic Gear Sets that everyone should have1) Player ExperiencePlayer Experience gear comes from the $50-$100-$100 a winning start (Big Guy) Packs. The only other sources of player experience boosts are VIP9 and 25% turf boost. I don’t feel like turf boost is worth it, but it is a decent guild fest reward choice.Swap into your Player Experience gear when doing anything that generates experience, turf quests, hero stages, arena, admin/guild quests, and farming kills.2) Research and ConstructionYou will want 3 Gold Lunar Flutes and 3 Gold Sentinel Circlets asap.

Two if you are not C25 yet (see advanced guide for why delaying C25 is a good choice)Other F2P research gear use materials you need for your Lunar Flutes and Sentinel Circlets. It is okay to have them 1 grade lower than your lowest lunar flutes, like make the calvary mail blue after you get 3 purple lunar flutes.In addition there are the Noceroes and Gryphon gear. There is a $50 castle level pack that includes a lot of boxes (C21), and many of the packs you buy include Noceroes and Gryphon boxes.The ultra rares are lightning vials and gryphon cores. There is a labyrinth monster (terrorthorn) that has a good droprate of these so save your holy stars if you are low budget. In addition if you are buying material madness for combat gear, the monstrous chests include lightning vials and gryphon cores.4) Gathering Speed / LootingA lot of the gathering speed and army capacity gear overlaps with the construction and research gear, (noceros and gryphon gear gives good amounts of gathering speed and army capacity)Army Capacity is very important, it increases the amount of loot your troops can hold. So when looting, put on your Army Capacity and Move Speed to loot faster.Move Speed is useful too, switch to move speed gear when supplying rss.5) Monster hunter gearI do not think investing heavily in monster hunter gear is worth it. Maybe a couple of $5 packs max.

Doing higher damage does not improve drops. I talk about it a little more in the general guide. Using move speed gear is a close approximation.

That being said the c23 pack gives you a lot of Hunter Boxes, which is a good start to monster hunting gear.If you have a significant amount of energy saved up (2mil+), you may want to consider buying some monster hunting gear and joining monster hunting groups/guilds. There are groups that form up and have 100 members kill 3 lvl 3 monsters. Getting 300 lvl 3 chests is great, and well worth the energy.6) Familiar gear (optional)Familiar gear is less useful because they don't provide a direct benefit, they will help you get familiars that will prove the benefit, so its more of an 'indirect' benefit. That being said I really like familiars and the chests have a good droprate, so I get the $5 familiar pack. There are also lots of good F2P familiar gear so make sure to make those7) Hyperfarm gear (optional)Generally you’re going to want to focus your account on one resource, so you might as well get gear that is good for that resource. This should be the last priority.Getting Combat GearThe best way to get Combat Gear is from the $20 material madness pack. Note, if people start buying the material madness pack and less of the individual monster packs, IGG will nerf the material madness pack.

So this advice is liable to be changed in the future.I believe the rarity distribution for non-champion material packs are close to 0.25% legendary, 1.25% epic, 5% rare, 13.5% uncommon, 80% common.- Different monster packs have different drop rates for ultra rare materials.I believe champion gear has a high legendary/epic drop rate, but a very low crimson maine drop rate. Overall I believe you are much more likely to get a legendary crimson mane than say a legendary blood sucker, even though saberfang is an ‘easy pack’.

This is designed to get people to think “oh i’m so lucky, I got a legendary crimson mane, time to buy 50 more champion packs.” However it will make getting a small amount of champion packs a huge gamble as the vast majority of the Crimson manes you need for gear from boxes will come from opening Epic/Legendary ones.The $20 material madness pack is the best way to get gear in the game. It comes with 20 monstrous chests and 1000 monster boxes.After the $20 material madness, it’s the $50 and $100 (They don’t lose that much value going up). Then the $5 individual monster packs.

I am not a big fan of the $5 individual monster packs, although some players like how you get 10 whites guaranteed from a monster pack, it will take decades of buying the $5 monster pack in order to get gold gear. You will need to open thousands of boxes in order to get gold gear, and over that many boxes you will more likely have average luckPre Level 60 combat gearThe purpose of gear is to make you stronger. If your pre 60, you probably don’t have T4 yet. The best way to get stronger is by working on the military research tree.All of the pre-60 gear gets very outclassed by the post 60 gear. I would not waste ultra rares on pre-60 gear sets. Why spend a ton of ultra rares on getting 2% more attack when you haven’t even finished Army Offense 9? Get your research done first.Post T4 the calculation changes as additional improvements via research take a very long time/investment.

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But by then you are either 60, or close enough that you shouldn’t use ultra rares either.Do not use gathered combat gear like Fiery Tomahawk or Lost Island Relic. They use materials you need for your lunar flutes and sentinel circlets. Once you have 3 gold lunar flutes and 3 gold sentinel circlets, you can consider making them if you still would like them.Pre-60 Gear (Non-Ultra rare gear):Weapon: Big Guy Sword (Other choices use ultra rares/lunar flute mats)Offhand: Frostwing ShieldHelm: Bon Appeti HelmChest: Hell Drider ChestBoots: Queen Bee BootsAccessories: Aqua Anemone, Saberfang Accessory (only accessory with move speed, this will be a part of any looting gear set)Of note: Burning scrolls are a good budget choice for accessories. If you are planning on going the Frostwing greatsword + Burning Scrolls route you can start equipping the Burning Scrolls early.Level 60 GearChoosing the Correct Troop type is the most important part of attacking in lord’s mobile, it’s like a 3x advantage getting the Troop type correct. Even if you have the best full infantry gear in the game you are better off using ranged with no gear against cav than infantry with amazing gear.Lords mobile is a game of troop counters. The worst rally leaders are the ones with one or two troop type gear and refuse to use a specific type of troop because 'their infantry stats suck'.

These rally leaders are easily countered, I've beaten many of these rally leaders in forts, its easy to punish someone who is stuck in a specific troop combination.In addition material madness lowers the cost of gear and balances out your material across many different important monsters. So making a mixed set is cheaper than say a helldrider only set.Thus you want to focus on a balanced gearset first, and then go for more troop specific ones.Reference This sheet for Cost Comparisons of viable lvl 60 gold gear choices:The weight is heavily geared towards attack. I believe the more troops you kill, the easier your follow up hits are. So attack is by far the most important stat.Ultimately the lvl 60 gear choices involve how much stats you are willing to give up in exchange for cheaper gear.Accessory + Weapon Choice: Burning Scrolls or SkullcrusherThe most important choice you have to make is whether or not you want to use Burning Scrolls.

Burning Scrolls are just as good as blight rings, and cost less. However if you use Burning Scrolls, you can’t probably can’t use Skullcrusher since all your mutated brains will be going into Burning Scrolls, so you will need to be using the Frostwing Greatsword.Thus you either have to choose between A) Frostwing Greatsword + Blight Ring + 2x Burning Scrolls B) Skullcrusher + Ambrosial Cup + 2x Blight Rings.Material Madness means that your materials will be spread across many different kinds of monsters. So you will want a mix for your accessories, rather than 3x one accessory.That being said, if you are only going to get material madness, it will be very hard to get a gold frostwing greatsword as there are no frostwing chests in material madness.Leg Choice: Storm Tasset vs Dragon’s TalonNeither of the lvl 60 leg options (Storm Tasset and Dragon’s Talon) are included in the monstrous chests of material madness, they must be supplemented by the $5/$20 monster packs. Tidal Titan chests are included in material madness, but you won’t get enough glistening pearls from this ‘hard chest’.Helm Choice: Bumblehelm vrs SaberfangWith the released drop rates, we see that Venoms have a 3% drop rate, and bloodsuckers have a 4% drop rate. So the Saberfang is easier to make.

In addition the Saberfang helm has infantry/calvary stats which is the best two troop composition.Offhand Choice: Eternal Codex & MittsI believe the Eternal Codex is better than mitts, as the more troops you kill, the easier the followup hits are. For people who's willing to spend money and is asking himself which gear set for level 60 is the best (besides the Champs ofc, I'm not a multi millionaire to consider full champs), these are what I've collected so far. Don't ask me why these gears, just remember the rule that is ATK HP DEF. Weapon: Skullcrusher (Hell Driders). Accessory: Ambrosial Cup (Bon Appetits) Blight Rings (Mega Maggot).

Lords Mobile Monster Hunt Strategy Download

Leg: Storm Tasset (Tidal Titan) Dragon's Talon (Blackwing). Head: Bubblehelm (Queen Bees) Beast Helm (Saberfang). Off-hand: Eternal Codex (Grim Reaper) Winter Mitts (Snow Beast). Body: Firewall Plate (Mecha Trojan) Terrorshield (Terrorthorn)@laststandb BTW if you haven't seen, the Army ATK:HP:DEF is calculated in spreadsheet and it was 5.21:3:1, not 7.5:3:1 like in your spreadsheet imgur link. Anyway I'm a big fan of your guides!.